
Product Designer at Paradox AI
Designed modular enterprise hiring workflows, candidate-facing experiences, and scalable design system patterns for products used across large organizations.
2024-2025

Product Designer and Engineer at Workday
I build thoughtful digital products like InteractionKit, Crumbie, and OpenAAC that feel clear, human, and useful.
A designer and engineer focused on crafting experiences where visual direction and technical execution feel like one system. I care deeply about strong fundamentals, sharp details, and building things that age well.
You can reach me through , find me on X , LinkedIn, or GitHub.

Designed modular enterprise hiring workflows, candidate-facing experiences, and scalable design system patterns for products used across large organizations.
2024-2025

Co-led the 0-to-1 design and front-end development of a digital art discovery platform, defining the visual language, UI patterns, and responsive product experience.
2022-2024

An independent iOS application that runs large language models entirely on-device — no servers, no cloud, no data leaving the phone. Designed and built end-to-end as a solo project.
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